using LP;

public class GLModuleMgr : AbsModuleMgr<GLModuleMgr>
{
    private GLModuleMgr()
    {
    }

    public override void RegModules()
    {
        RegModule<GlobleModule>();
    }

    public override void OnInitFinish()
    {
        base.OnInitFinish();
        Global.SceneEventHandler.Notify(EScene.ShowLaunchScene);
    }
}
